This class will provide an overview to world of multimedia and web development. This course will focus on developing projects for new media. Students will be exposed to the world of multimedia/new media as it pertains to five main areas: education, information, entertainment, promotion and fine arts.
Relevant periodicals for each student will be assigned via traditional and Internet access per student’s needs.
OBJECTIVES OF THE COURSE:
The objectives of this course are:
1. To learn the purpose, theories and practices of interactive design and production as it pertains to; information, education, promotion, entertainment and art.
2. To enhance the student’s visual, written and oral communication skills.
2. To participate in discussion, collaboration and critical dialogue.
3. To develop an enriched understanding of image use and possibilities.
4. To explore the aesthetics, uses and the social ramifications of interactive media technologies.
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.
Late projects will either not be accepted or will result in a lowered grade. In addition, there will be tutorial assignments worked on in class and a high probability of surprise quizzes. Finally, all students should maintain notes on class lectures, demonstrations and instruction. Class attendance is essential (see below).
Final grade will be based on class participation, student progress, evaluations of prototype with the emphasis on the final prototype, and evaluation of student’s notebook. More than three absences will result in a failing grade.
1 Lecture = 3 total
The purpose of this course is to expose students to the use of diverse design environments and to familiarize them with interactive, web and print projects.
Lectures and demonstrations on software and design.
A= Excellent Work
B+ = Above Average
B = Average
C+ = Minimal Average
C= Below Average
D+ = Well below average
D = Minimal Level
F = Failure to meet expectations
Final grade will be based on class participation, critiques and student progress, evaluation of MidTerm and Final exam, and 5 projects (emphasis on the final project) and evaluation of student’s notebook. More than three absences will result in a lower grade.
Periodicals from Print magazine, How magazine and ID magazine and other industry sources.
Explanation of concept with at least five links
What would your thesis actually accomplish, how and why is this necessary?
What will it look like? Please provide links to sites that you find visually appealing and how would you use these capabilities?
Intro/Main/Site Sections – Visually in boxes and directional lines
Full size at least 5 pages
What technologies will you use and why?
Week by week in a bar chart format labeled
How many hours – times how much per hour – costs will vary
Development Team Duties
Team member by team member breakdown
Which venues will you use – Print, Web, Direct Mail, etc….
Return on Investment
Break even point costs to build versus income generated
The student’s progress will be assessed by faculty and other students at multiple presentations to be given during the semester.
Students will need to spend at least three hours per week in the lab (outside of class time) to complete these projects
Each student is required to practice and work design theory 3 hours outside of class time.
SUPPLEMENTARY READING LIST
The World is Flat
Thomas Friedman, Farrar, Straus, and Giroux 2005
The Language of New Media
Lev Manovich, MIT Press 2002
Suggested Texts & Periodicals
Brown Interview, J Walter Thompson, Capitalist, EConstruction, Hotspots,B2B Hot or Hype, Retail & EBusiness /WIRED, etc.
The list below links to some design and graphic sites. If you would like to add to the list please email me at firstname.lastname@example.org.
Art and Technology