CGPH 14                 

Motion Graphics II                 

 

COURSE DESCRIPTION:

This course will start with an introduction to the basic qualities of Adobe Flash, Director and After Effects. Course instruction will be on a variety of software used to create interactive products.  Students will gain knowledge of all forms of interactive presentations dealing with the areas of information, education, promotion and entertainment arenas.

REQUIRED TEXT:

TITLE:                        on enterFrame

AUTHOR(S):                        Patrick Aievoli

PUBLISHER(S):            Whittier Publications

OBJECTIVES OF THE COURSE:

Emphasis will be on developing an understanding of various interactive techniques and protocol. Students will compose a variety of sample interactive presentations. Students will learn how to create artwork and all the components necessary to complete an interactive presentation, via audio, video animation and scripting techniques.

Lectures, demonstrations, and instruction.

Critiques and group discussions.

Class direction on projects and individual development.

Late projects will either not be accepted or will result in a lowered grade. 
In addition, there will be tutorial assignments worked on in class and a high probability of surprise quizzes. Finally, all students should maintain notes on class lectures, demonstrations and instruction.  Class attendance is essential (see below).

Evaluation

Final grade will be based on class participation, student progress, evaluations of papers, and projects with the emphasis on the final project, and evaluation of student’s notebook. More than three absences will result in a failing grade.

CONTACT HOURS:

4 Lecture/Demos 2 Lab  = 6 total

CONTENT DESCRIPTION:

To expose students to the advanced use of Macromedia Flash and animation capabilities including Actionscripting.

INSTRUCTIONAL ACTIVITIES:

Lectures and demonstrations on software and design.

EVALUATION:

A= Excellent Work

B+ = Above Average

B = Average

C+ = Minimal Average

C= Below Average

D+ = Well below average

D = Minimal Level

F = Failure to meet expectations

ASSIGNMENTS:

A minimum of five projects (one being an extensive final project) will be assigned. Projects will be comprised of multiple levels of expertise.

All assignments must also start with storyboards and adequate flowcharting. Subsequent stages of design and development must be signed off on by the instructor. Each stage must contain solutions to criteria contain din outline.

First Project  – Advanced Tutorials

Introduction to Flash components:  Stage, Scene, Library, Timeline, etc.

Creating graphics in Flash

Creating a button

Creating a button as a scripted object

Saving a Shockwave file 

Main Project – Multi-Level Piece –

Multiple Levels Flash Structure

Flash Animated or After Effects opening to Main menu

Navigational links to sub menus and end screen

Creating and using audio/video

Scrollable text and Editable fields – movable sprites – radio buttons/assessment

Labels, ticks and invisible fields

Actionscripting -if then scripting, intersects, hit test, fields, etc.

Launching other swfs – and going back

All Projects Criteria List

Storyboard, Flowchart and Design approvals

Flowchart and approved designs.

Students will need to spend at least three hours per week in the lab (outside of class time) to complete these projects

HOMEWORK HOURS:

Each student is required to practice and work design theory 3 hours outside of class time.

SUPPLEMENTARY READING LIST

GENERAL:

Motion Graphic links

The list below links to some enhanced motion graphic sites. If you would like to add to the list please email me at patrickaievoli@yahoo.com.

http://www.dior.com

http://www.tokyoplastic.com

http://www.mediainspiration.com

http://www.mullen.com

http://www.hillmancurtis.com

http://www.volumeone.com

http://www.imaginaryforces.com

http://www.prologue.com

http://www.coolhomepages.com

http://www.designchapel.com

http://www.designiskinky.com