Motion Graphics II
This course will start with an introduction to the basic qualities of Adobe Flash, Director and After Effects. Course instruction will be on a variety of software used to create interactive products. Students will gain knowledge of all forms of interactive presentations dealing with the areas of information, education, promotion and entertainment arenas.
TITLE: on enterFrame
AUTHOR(S): Patrick Aievoli
PUBLISHER(S): Whittier Publications
OBJECTIVES OF THE COURSE:
Emphasis will be on developing an understanding of various interactive techniques and protocol. Students will compose a variety of sample interactive presentations. Students will learn how to create artwork and all the components necessary to complete an interactive presentation, via audio, video animation and scripting techniques.
Lectures, demonstrations, and instruction.
Critiques and group discussions.
Class direction on projects and individual development.
Late projects will either not be accepted or will result in a lowered grade. In addition, there will be tutorial assignments worked on in class and a high probability of surprise quizzes. Finally, all students should maintain notes on class lectures, demonstrations and instruction. Class attendance is essential (see below).
Final grade will be based on class participation, student progress, evaluations of papers, and projects with the emphasis on the final project, and evaluation of student’s notebook. More than three absences will result in a failing grade.
4 Lecture/Demos 2 Lab = 6 total
To expose students to the advanced use of Macromedia Flash and animation capabilities including Actionscripting.
Lectures and demonstrations on software and design.
A= Excellent Work
B+ = Above Average
B = Average
C+ = Minimal Average
C= Below Average
D+ = Well below average
D = Minimal Level
F = Failure to meet expectations
A minimum of five projects (one being an extensive final project) will be assigned. Projects will be comprised of multiple levels of expertise.
All assignments must also start with storyboards and adequate flowcharting. Subsequent stages of design and development must be signed off on by the instructor. Each stage must contain solutions to criteria contain din outline.
First Project – Advanced Tutorials
Introduction to Flash components: Stage, Scene, Library, Timeline, etc.
Creating graphics in Flash
Creating a button
Creating a button as a scripted object
Saving a Shockwave file
Main Project – Multi-Level Piece –
Multiple Levels Flash Structure
Flash Animated or After Effects opening to Main menu
Navigational links to sub menus and end screen
Creating and using audio/video
Scrollable text and Editable fields – movable sprites – radio buttons/assessment
Labels, ticks and invisible fields
Actionscripting -if then scripting, intersects, hit test, fields, etc.
Launching other swfs – and going back
All Projects Criteria List
Storyboard, Flowchart and Design approvals
Flowchart and approved designs.
Students will need to spend at least three hours per week in the lab (outside of class time) to complete these projects
Each student is required to practice and work design theory 3 hours outside of class time.
SUPPLEMENTARY READING LIST
Motion Graphic links
The list below links to some enhanced motion graphic sites. If you would like to add to the list please email me at email@example.com.